I guess that's it, Jochen, no normals. Still strange it renders ok then.
Anyway, with some effort I managed to put branches to Michael's trunk. Working/modding from a base ST trunk (which will later be deleted) and keeping the branch intersections like they are would work a lot faster, but I can't complain about the result of this test. Even exporting from ST worked, though I had to open in LW to flip normals, then open in Poseray to recalculate the normals. But it works.
Now for better leaves...
I am careful, Bobby, don't want to step on toes.