Yes, he's probably talking about Ulco's work which is now featured at that scale (40ft+) in at least 1 museum in the Netherlands. Ulco would know best what issues were encountered with quality on those projects, but you can imagine that the resolution requirements there were *very* high. Again I don't think anything was so much an issue of "more samples for higher resolution", it's just that high resolution renders take a long time. And the mention of "base quality settings" is interesting too because the base is *16 samples* for atmosphere. 500 is more than 30 times the base setting, which is pretty insane really. I could understand 64 samples, maybe 128 in a really extreme atmosphere setting (and yes some people have felt it necessary to use even higher settings in very specific circumstances, but these are very rare). I'm certainly interested in hearing more about the real need for such settings though.
- Oshyan