Quote from: Kevin F on January 10, 2016, 11:29:54 AM
I noticed you downloaded a copy of my method for snow on trees a year or so back, thanked me and said you would show what you had done with it. Did I miss that one?
You did, I posted up questions on limiting to tops and beveling, and gave up. I have a couple winter firs, but have not created alpine scenes in which I want to use them. Having only 4GB (3.5) usable ram, limits the use of objects in general to about one to two tiny populations.
Quote from: Kevin F on January 10, 2016, 11:29:54 AM
I don't understand what you mean by "icy erosion is getting there". - Getting where? 
It's very nice, but It's effect is only seen in the intersections of ice ledges colliding in the real world, so isn't suited for a shader imo. I see this method of ice used a lot and find it very unrealistic. I would love to see something mixing this into shelfing, which I have been attempting with voronoi cells but haven't quite gotten anything that looks nice.
As far as a scene not offering challenge, I employ you. Even professionals such as my friends cousin who worked on The Lord of the Rings specifically as a debugger and coordinator for visual effects encountered hundreds of projects to do during it's production. Same goes for any movie with any amount of research.
This is also why many people work on these scenes and peer review them for bugs even they cannot see as well.