Flowing Out

Started by AP, January 07, 2016, 02:11:20 AM

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AP

Procedural erosion on top of height field erosion. Sprinkles on top of Icing... But the baking time was too long so the recipe needs to be changed.

Dune

You do know the first time is always long? Then the information is stored and consequent renders go faster.

Nice lenticular cloud, btw.

AP

I never had a problem with that aspect of it. I think because i have very fine erosion along with a Water and large area Reflection shader, it seems a lot to calculate and influences the render times.

The Lenticular was a happy accident. I want to try and do a group of them and have a good idea of how to do so.

archonforest

I like this landscape and the view.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

nice...that reflective shader is both a boon and a curse with render times...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Like that flow to the sea, man. Cool!
It has been eaten.

AP

Yes, the idea for a very long fluvial effect is what was in mind and i have to find a faster render solution next time.