Started by TheBadger, January 08, 2016, 01:45:32 pm
Quote from: TheBadger on January 08, 2016, 03:58:30 pmThat is resolution? IF you create your own images like that and just change dpi you will not get the results you see in that image?
Quote from: TheBadger on January 08, 2016, 04:15:28 pmI don't know what a factored image is.LOL,This is funny. I started out knowing exactly what I should do, then got turned around on something, post a question, got clear, got confused, got clear, and now am somewhat confused again.
Quote from: Oshyan on January 08, 2016, 05:23:39 pmI'm 99% sure that DPI does not matter whatsoever in games or most any other purposes *except* print and *sometimes* web. Resampling in games is based on absolute texture (image) resolution in pixels and on in-game display scaling, which is generally independent of both screen resolution *and* PPI/DPI.- Oshyan
QuoteDots per inch is only useful when you're setting the size of the image in a physical unit such as inches or cm. Changing the DPI then simply adjusts the number of pixels in the image so that print quality can be higher. For example, if you had an image that was 10 inches each way. At 72 DPI, that would be 720x720. At 120DPI, that image would be 1200x1200. Changing the DPI doesn't magically make your pixels more detailed, it just adds more of them. If you specify a resolution and a DPI, then all you're doing is telling it to print the image smaller, not to add more detail.In short, DPI and pixel resolution aren't really compatible concepts, and you should be concerned with resolution only in this instance, not DPI.
Quote from: Oshyan on January 08, 2016, 07:01:54 pmWhat do you mean "it's not a product for people to customize"? and making it possible to make 300 DPI screenshots is just the save algorithm specifying a 300DPI flag in the saved file, right?In fact the only mention I see of DPI in their docs refers to DPI scaling in the UI, which again is a totally different thing than what we're referring to here.- Oshyan