Rolling rocks..

Started by Clay, January 12, 2016, 07:18:03 PM

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bobbystahr

Been messing around with it...got populations on it but it used 2 different Compute Terrain shaders. Will post when I get a render I let finish without finding flaws. In some extreme displacements I can see light ripping through and upping the Displacement Tolerance of Planet 1 didn't help....admittedly they are tiny and could be covered by a veg or something but keep an eye out for em. I didn't notice till I textured it at my selected view.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

here's a lo res test
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Clay

Interesting, I can't get plants to settle on the terrain, copy pasting coordinates etc grrr

bobbystahr

Quote from: Clay on January 15, 2016, 05:28:35 PM
Interesting, I can't get plants to settle on the terrain, copy pasting coordinates etc grrr

I think I had to add a compute terrain..Check out this ,tgd...there was one after this but I think this is the one from the render.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

You have a lot of overlapping and intersecting displacement (very messy geometry) so it's definitely going to be very difficult for the Water Shader to render (hard to resolve refraction paths).

- Oshyan

TheBadger

Like your 2nd image a lot. Like bobbies go too.
It has been eaten.

fleetwood


Played with the file a little bit. It makes some interesting structures but the high level of the Perlin Billows displacement produces broken or ripped texture black areas in the rock. The broken spots resemble cracks but they aren't really "good" cracks because the texture is lost or corrupt in the crack and they look black when direct light is shining into them.
To me this means the displacement needs to be backed off or smoothing turned on in the compute terrain, probably both.

Dune

There's just too much intersection going on, but it's hard to build up quite extreme displacement without the planet folding into itself.