I am running into a problem, that I used to have a workflow for. But I lost that knowledge ;-)
Having an OBJ from Groboto, it does not shade properly in TG2. The shading applies to the OBJ's faces as a single colour/displacement.
I used to import it to a 3rd-Party-App, exported it and remapped in Blender.
With Blender as standalone I have no success.
What am I missing?
Do I have to triangulate the faces? Any mysterious UV-Stuff, that I refuse to know? Any App, that does this magic for me without the need to remap the OBJ?
Thanks in advance,
Volker ;-)