Flooded wip

Started by archonforest, January 29, 2016, 02:41:57 PM

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archonforest

Construction i/p.
Cloud complex from Luc. Grass from paq.
C&C are welcome. Have a nice weekend for all :)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Tangled-Universe

That's a good start :)

The first thing I noticed is the "leaning" cloud.
I like the cloud placing and coverage, so fixing the leaning cloud will probably affect this in a negative way, not sure.

If this is just flooded then the water is a bit muddy I suppose.
Perhaps a muddy density colour and density value of 0.25-0.75 will give that bit of muddy look while still allowing to see the ground surface through.
You can't see that now, because the water is completely reflective, so I'd reduce that too.

Last thing is perhaps some billowy terrain shape to make the overall appearance a little bit less super-flat.
I'm thinking about displacement amplitudes not bigger than the tallness of the grasses. Really just a little, perhaps just half the height of the grass.

Seems enough to me for now! :)

Looking forward to your next iteration!

Cheers,
Martin

Tangled-Universe

On second thought...

You're probably using a fractal to create the distribution of the grasses...
I would use that fractal to drive the terrain displacement.

Then disconnect that powerfractal as density shader for the grasses and thus allow the grasses to be submerged into the water.
That might give an even stronger sense of a flooded plain.

Not entirely sure, but perhaps nice to try quickly....?

bobbystahr

Agree nice start and oh the options heh heh...agree with the water critique though, too reflective; but keep on tweaking....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Quote from: Tangled-Universe on January 29, 2016, 02:54:28 PM
On second thought...

You're probably using a fractal to create the distribution of the grasses...
I would use that fractal to drive the terrain displacement.

Then disconnect that powerfractal as density shader for the grasses and thus allow the grasses to be submerged into the water.
That might give an even stronger sense of a flooded plain.

Not entirely sure, but perhaps nice to try quickly....?

Agreed and you might also want to do something about the cloud shadows. They seem flat to me. Not always an easy thing to alter understandably. You might want to scatter some bunched taller reed grasses here and there. What plans do you have for the hills in the background? Maybe dark greens like a slightly more color saturated series of grasses and shrubs?

mhaze

Very nice start.  I'd try all the above suggestions!

archonforest

Thank you all for the constructive ideas. I will see if I can fix the clouds.
Telling the truth I like the water how it is as I like the reflection of the sky...
in other hand the brownish water is an idea I like so I will see that.
I am also planning to put some more veggies...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Tangled-Universe

If you like it as it is now, perfect.
It are just suggestions and ideas on what I'd do next.
By no means you should do any of these.
Anyone can push his/her ideas, but that would suck the joy out of this hobby quite quickly I suppose and would be degenerative to the community.

As long as this community is not becoming a Vue community -where critics and suggestions are usually deflected with "this is *exactly* how I wanted it to be" or arguments from guys like "Little Big Adventure" ;) saying "you're refering to normalism" (barf) isn't happening- then absolutely any response is fine. We're all here to help each other and not too shut one up or making any kind of critic/suggestion impossible by whining about "conformalism" and/or "normalism" :)

archonforest

I know TU what u mean exactly. I do like comments and ideas from others as these can bring my attention to parts that I might missed. Like for example the flat clouds. When I rendered them I like them actually but when I looked them again I do realized they are kinda flat due to too much light in them. So I put down the light a bit and it is now more 3d looking. :)

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

Quote from: archonforest on January 30, 2016, 03:00:01 PM
I know TU what u mean exactly. I do like comments and ideas from others as these can bring my attention to parts that I might missed. Like for example the flat clouds. When I rendered them I like them actually but when I looked them again I do realized they are kinda flat due to too much light in them. So I put down the light a bit and it is now more 3d looking. :)




Good one...Live and Learn is my modus operandi.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Agreed. Suggestions and ideas are always welcome over the initiation of force.

TheBadger

IS the vue community really that sensitive?

I Like the image archon, I agree its one worth refining. A lot of times its not about if an image can be improved, but more about if it is worth the time it will take. This one can be a portfolio image if you want. Its a nice enough place to be worth it, i think.
But its always a guessing game about what will work for the most people. I definitely am predisposed to like marsh and tundra images, something about them just feel very normal/natural to me (other than the fact that I live in a northern part of the US  ;D
It has been eaten.

Kadri

#12

I like the start.
At first i could not remember then i saw it... It reminds me about the Dead marshes in the Lord of the Rings.
With a darker approach and some faces under the water etc. it would easily work in that way. 

Tangled-Universe

Kadri, that's actually a nice idea :)
Perhaps something to try Archon, after you finished this version?

archonforest

Quote from: Tangled-Universe on January 31, 2016, 11:07:08 AM
Kadri, that's actually a nice idea :)
Perhaps something to try Archon, after you finished this version?

Yeah I think so....I will have to haunt down a dead body modell... :D

Khmm...Does anybody have aaaa...khm... spare...ooo... shareable dead body....khm...khm...does this sounds weird?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd