You have to use simple shapes that overlap eachother, the river area (banks and such) being a wider SSS than the river itself. Then warp both, and if needed transform each warped SSS (move or stretch, or whatever) or warp again to make a difference between the total river area and the river itself. The blue nodes I mention were for the high northern land, but I dropped that and used a huge oval SSS as well, worked better.
River area is claylike, so no bright yellow-white dunes any longer. High ground on right is poor heath, and grass. Southern part, beyond river is wet and boggy.