A terrain I'm currently working on seems to have the habit of sitting there for ages soaking up cpu but the picture doesn't update. Sometimes it appears to get going again and at others after an 8 hour wait it hasn't done anything.
The stdout - in one example render reports as follows
Rendering final pass... 10:43:30s, 50% of final pass, 1801124 micro-triangles
....
Rendering final pass... 14:34:00s, 50% of final pass, 1801124 micro-triangles
Rendering final pass... 14:34:30s, 52% of final pass, 1949925 micro-triangles (a bit of an advance here)
....
Rendering final pass... 19:13:00s, 52% of final pass, 1949925 micro-triangles
It seems to stop around where the low level clouds start though it's not always exactly the same point.
I'm attaching the tgd and a hung render image I don't think there's much complicated in the terrain? Render 1 is the one that hangs