Related to the Roman road, I am looking for a way to bend a (soft) line at specific areas, thus forming a zigzagging line, with kind of soft corners. Implementing curves would be the ultimate, but for now I am hoping for another solution. Yesterday I spent a short time on trying to bend a simple shape by warp, redirect, vector displacement and a distance shader, but couldn't get it to work. But probably didn't do my best
Using the painted shader is not really an option, as it is hard to draw a straight line (unless something like in Photoshop can be implemented; hold shift and click elsewhere). External mask is, but more cumbersome.
So, any ideas or solutions would be terrific. New challenge guys!