Impatiently Waiting for the Ice Cream Man

Started by fleetwood, February 11, 2016, 07:40:30 AM

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fleetwood

Trying out some fake rock ideas and a somewhat brick like crack pattern (rather faint under the truck)

plants - xfrog, Terragen3 pack,Mr. Lamppost
crocs - Alessandro
truck - PixelLabs
cart - stectoons

yossam

#1
Love the truck..............nice weird pic.  ;D


You got an address for PixelLabs............I couldn't find anything.  ???

masonspappy

If I eat corn chips and salsa just before bedtime I will have dreams like this   :o

Dune


DocCharly65

the poor crocodiles are mentally ill. They have forgotten that they have already eaten him ... :'(

Very nice composition and interesting structures and details!  :)

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd


AP

#7
Different and creatively dismal.

Oshyan

I really like the rocks. Remind me a lot of "pillow lava": https://commons.wikimedia.org/wiki/File:Pillow_Lava_at_Galapagos_Rift_01.jpg
Or some other porous volcanic rock...

- Oshyan

AP

Nice comparison to the Pillow Lava rocks and neat rocks overall in both cases here.

fleetwood

#10
Thanks for all comments  :)

Pixel Labs has a number of free models in the C4D format. Requires sign up.
https://www.thepixellab.net/freebies

Been experimenting with my own rock photos as image maps and using spherical projection as the image mapping (rocks are roughly spherical after all)  and at the same time merging two different maps.
Regardless of projection, I find merging different amounts of two photos gives a huge range of possible outcomes because the merge can be controlled by slider or pf or distribution shader, etc.

Some of the rock test results were pretty good I thought. In this case I had what I thought was a nice set up in one file and inserted it into my Ice Cream file. The rocks changed a great deal after moving them probably due to underlying terrain being different and thus the basic rocks building off different terrain or perhaps also due to distance of the scene from xyz origin. Of course with spherical projection you place the image in the center of the sphere. With fake stones I found that centering the image a few meters above the foreground worked well enough. Detail distortion of the patterns far distant rocks doesn't show up much.

Here was my original rock test image (scene is very near 0,0,0 xyz) that I hoped to be able to move these rocks around without needing a bunch of alterations - didn't work that way,  I got the lava look instead of my original even after re-adjusting the position of projected images. Need more experiments to see if this method is useful or too fiddly.

bobbystahr

Heh heh, yeah went there and was quite disappointed...I have no converters for C4D...really though I have bulging directories already so maybe that was God talkin', hee hee hee.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

Maybe just as well. C4D objects often have single named parts that have multiple textures assigned to smaller defined polygon groups. This can be a whole bunch of work to break out into individual parts for .obj format.
My conversion wasn't particularly wonderful on the truck, but I didn't care to spend hours to pull apart every sub part of the model. 

AP

#13
And i found the Ice Cream man who is driving the Ice Cream truck.


TheBadger

^HA! now I see the story unfolding  :) ;D

Good image in the OP fleet. I found it really surreal feeling for some reason. TO me you don't even need the alligators at the bottom. Actually I found it kinda unsettling image, but then the alligators lightened it up.

About the link to models you posted. DO you find that it is easy to deal with those models? I don't have C4D, are they in C4D file format?
Thanks.
It has been eaten.