Impatiently Waiting for the Ice Cream Man

Started by fleetwood, February 11, 2016, 07:40:30 AM

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fleetwood

Badger :   :( Converting really varies depending on the original author modeler and their work methods. The great variety of texture features in C4D can mean multiple textures assigned inside a part. Those can be very time consuming to fully convert to obj format especially if the author  just used numeric part names or part names in an unfamiliar language.

bobbystahr

Once in .obj format I take them into PoseRay for reassigning/renaming and then to Deep Exploration for texturing...can be tedious but hey,,,I'm retired with nada but time on my hands. Recently renamed about 300 parts in an object that turned out to be not what I wanted...such is life, heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP


bobbystahr

Quote from: Chris on February 14, 2016, 12:57:09 AM
Three hundred parts? Holy Poopla!
turned out to be a building plagued with flipped faces and only found out once I got it all renamed and started texturing it. I work that way as once everything is named in PoseRay if there are duplicated textures you can do one and select the rest of them and just paste them in.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


inkydigit

Pavlovian ice cream I scream truck
Bonkers, but I like it!
:))

bobbystahr

#21
Quote from: fleetwood on February 11, 2016, 03:50:16 PM

Been experimenting with my own rock photos as image maps and using spherical projection as the image mapping (rocks are roughly spherical after all)  and at the same time merging two different maps.
Regardless of projection, I find merging different amounts of two photos gives a huge range of possible outcomes because the merge can be controlled by slider or pf or distribution shader, etc.

Some of the rock test results were pretty good I thought. In this case I had what I thought was a nice set up in one file and inserted it into my Ice Cream file. The rocks changed a great deal after moving them probably due to underlying terrain being different and thus the basic rocks building off different terrain or perhaps also due to distance of the scene from xyz origin. Of course with spherical projection you place the image in the center of the sphere. With fake stones I found that centering the image a few meters above the foreground worked well enough. Detail distortion of the patterns far distant rocks doesn't show up much.



I tried this with the image map at 0,0,0 and found it works well as well.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Those are some decent looking stones. The ideas presented here look like they can work quite well.