Cutting in half...

Started by N-drju, February 20, 2016, 01:12:33 PM

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N-drju

Hey Everybody,

I'm trying to do the "floating rock" type of picture, but unfortunately I have a problem with the surface. How can I cut a planet object in half so I have a flat, top surface while the bottom stays displaced? Any ideas?
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"


cyphyr

I would have thought you would have done better with an imported rock object modeled in ZBrush, Sculptris (free), or similar ,,,
Just a thought.
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AP

Those applications both have flatten brush functions so certainly another alternative.

Dune

You can do this in TG, no problem. Just use a flattened sphere and stretch only the bottom down out.

N-drju

Thanks for all these solutions! That's what I meant Dune.

I also found out that you can use a sphere object, change y size and slightly displace it with PF - good enough for me as well.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"