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Cutting in half...
Cutting in half...
Started by N-drju, February 20, 2016, 01:12:33 PM
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N-drju
1k+ Member
Posts: 2,264
"Original charattr, please do not steel."
Location: Poland
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Cutting in half...
February 20, 2016, 01:12:33 PM
Hey Everybody,
I'm trying to do the "floating rock" type of picture, but unfortunately I have a problem with the surface. How can I cut a planet object in half so I have a flat, top surface while the bottom stays displaced? Any ideas?
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"
AP
1k+ Member
Posts: 2,758
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Re: Cutting in half...
#1
February 20, 2016, 06:45:41 PM
Try Matt's old example.
http://forums.planetside.co.uk/index.php?topic=7548.msg80786#msg80786
cyphyr
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Re: Cutting in half...
#2
February 20, 2016, 08:36:10 PM
I would have thought you would have done better with an imported rock object modeled in ZBrush, Sculptris (free), or similar ,,,
Just a thought.
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AP
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Re: Cutting in half...
#3
February 20, 2016, 09:57:04 PM
Those applications both have flatten brush functions so certainly another alternative.
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Cutting in half...
#4
February 21, 2016, 02:31:48 AM
You can do this in TG, no problem. Just use a flattened sphere and stretch only the bottom down out.
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N-drju
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Posts: 2,264
"Original charattr, please do not steel."
Location: Poland
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Re: Cutting in half...
#5
February 22, 2016, 01:54:17 AM
Thanks for all these solutions! That's what I meant Dune.
I also found out that you can use a sphere object, change y size and slightly displace it with PF - good enough for me as well.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"
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