Original scene done in the first iteration of TG2 and was just finding houses. This wasn't one of the best finds but my point was testing alpha channel loading and all the windows in this had them so I reloaded it fresh in 3.4 and has a successful test from that (the actual) point of the render. Initially it was an experiment using SS shaders for building an actual street scene and from that aspect it was a good test even in the original TG2 version. I've expanded it a bit as a default testing scene but made it to support that house so it's scaled a bit small..and error..I should have built the scene to real world scale and scaled the building up as all objects(trees, grasses) are scaled down to 2 decimal places to fit.