Started by Matt, March 03, 2016, 03:11:50 pm
Quote from: Hannes on March 13, 2016, 05:33:25 amQuote from: Matt on March 12, 2016, 10:31:38 pmWe will render winners in stereo, and possibly more than just stereo for some platforms I'm curious how to render stereo panos. Is it just rendering to panos, one for the right "eye" and one for the left one? If one looks up, he can turn his head around which would make right to left and left to right?! I know this has already been done, but I can't imagine how.
Quote from: Matt on March 12, 2016, 10:31:38 pmWe will render winners in stereo, and possibly more than just stereo for some platforms
Quote from: Matt on March 14, 2016, 02:27:33 am...and I have some tricks up my sleeve
Quote from: majidkaviani on March 14, 2016, 04:16:56 amhi friends.i just want to know which way is better?using default spherical camera or using 6 rendered technique?
Quotewhen i try to render with default spherical camera the rendered image was so far from base camera(distance).can you help me to solve this? is there a way to use default camera without losing base position?thanks
Quote from: Antoine on March 14, 2016, 01:09:03 pmIn the scene I would like to create and before using some objects, I need to know if Planetside has the licence to use the followings :1 : short mowed grass from Silva 3d2: Pine trees from Xfrog BUT modified by me in Xfrog software3 : Softer voronoi cracks from NWDADavid.
Quote from: bobbystahr on March 15, 2016, 07:51:15 pmQuestion:For those of us machine impaired what is the minimum Detail and AA recommendations. Seems largely not that important except for the "sell" of the initial image as you guys will be re rendering the final VR images. Oh, and characters? I'm guessing unless they're quite hi poly models they're not a good idea...already deleted the one from my scene.
Quote from: Mohawk20 on March 16, 2016, 04:36:05 pmWill the final versions be rendered in TG4? I guess some scenes will look even better with the new lens flare effects and stuff...