So I'm happily rendering away 5 pov's of my Hanging valley scene, but after a few renders (turned on while being away) I'm in the position to view the progress more regularly. Now I see that the rendering process is very inefficient in this scene! Every square it's first the sky (that will be behind the terrain, a cliff face), then the mountains in the background, with trees (which will be behind the cliff face), and then the top of the cliff will be rendered, with the trees on top (which will be obscured by the cliff face due to the low camera pov). Finally the cliff face and water are rendered, right over everything that has been rendered before. All these hours wasted by rendering stuff that's not visible anyways. That has cost me 4 hours per render, on a dozen renders so far...
(So you can imagine why I'm very happy with TeamViewer for Android.)
Why can't the renderer work front to back?