Started by Hannes, March 09, 2016, 04:13:01 pm
Quote from: Hannes on March 09, 2016, 04:13:01 pmOK, is this the right place for WIPs?About two weeks ago I was just about to post an image, when I accidentally read about the VR challenge. I had created an interior scene with the well known Sponza Atrium model and a beautiful leather sofa from "Cadnav.com" and some more models from there.So then I decided to give it a go. I don't know yet if this scene will work in a VR environment, but there's nothing to lose. In the meantime I added loads of models, so that there is some stuff everywhere the camera points to.I had to rework the texturing of almost every model. Sometimes completely, so it was a lot of work so far, but I love it. I'd love to live in a place like this!Here are three views of this scene. Still some work to do, and then I'll have to find some nice places to put the camera(s).
Quote from: Hannes on March 12, 2016, 06:03:36 amNo, actually I meant it's the other way round.But after a direct comparison it seems like I was wrong... See image below: the first crop is of a 3K render (a normal view, no spherical camera), and the second crop is of the 8K spherical render of the same area of the scene. It seems that the resolution of the area is just not high enough. To create a pano in the same resolution like in the first crop, it has to be at least 16K, if not 24 K.
Quote from: Dune on March 13, 2016, 03:14:33 amYes, of course in pixels! Never thought about that. Wouldn't it be better to have a percentage as default?
QuoteAnd for an equirectangular render with more or less similar sharpness, you need to make it around 4 times larger in width and height, if you consider it's going 'around you'.