Thanks guys. The grass is a mix of 2 grasses, one built in ZBrush (you all have it, as it's on NWDA for sharing), the other is the grass clump. I deliberately didn't use any ST stuff (

), but only XFrog. The grass clump takes the colors (grass colors and flower dots) from the terrain through a transform shader into the default color tab (set at 1.5 or 2), something I've explained earlier. Works quite well for non-close-up.
Good that the deadline is extended; I wasn't very satisfied about the ruined building and ivy, so I can rebuild that. And the rocks along the path can be better.