QuoteLIke I noted before, maybe this is more a niche feature in Terragen and many users might not need it. It would be interesting to see how many other folks use Terragen in conjunction with other programs. I'm using it a lot now (especially on my VR entry I'm working on now!).
Yes, thats what I mean. I don't believe it is a niche area for pros. Look at how people use z and mud to build terrains for unity and unreal (for example). This vector stuff opens any soft that can deal with vectors to any other soft that can deal with vectors. And completely removes the need of objects (for terrain at least). Its a universal transfer system. no obj, no fbx, no max, or other bullshit, this file or that nonsense.
I am guessing that the people who are most interested in what you figured are the people just least likely to use their free time in a place like this... Being that they work 8-10 hours a day and don't want to play with it in their personal time. and probably understood what you did from the other thread so did not need a tut.
Or maybe I am wrong and this does not work as well on magical studio computers that cost more than my life and use software written by god?
Anyway, its one or the other, thats all my delicate ego can believe after harping on this for over a year now.
Then again, people are slow to catch on sometimes
QuoteDeep export in OpenExr
I think you brought this up before, but I don't know much of anything about it. I guess this is something a compositor would understand well?