.obj or .tgo?

Started by archonforest, March 14, 2016, 05:50:13 PM

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archonforest

It actually matters what version of an object I am using in TG?
Like Xfrog got many versions of the same model. It is better to get the .tgo format as that is the native TG format?
Does the model will look different on the final render?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Upon Infinity

I prefer .tgo's as they better 'remember' the settings that were saved with them.

Matt

#2
If you see both OBJ and TGO versions of an object, choose the TGO. That is probably going to have the shaders set up properly for Terragen by whoever made it. If you load the OBJ, it might load all the textures and set up the shaders properly, but not always.

However, if you chose OBJ and made adjustments to render correctly in Terragen, don't need to resave as TGO. Your project file (.TGD) will remember all the changes you made to the OBJ for that project. You can even copy the OBJ reader node into other projects; no TGO necessary. But TGO is a useful way to share objects.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

archonforest

Thank you!
then .tgo it is ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd