When trying to make a moss/grass like surface, I want it to stay confined by a slope restriction. But when I give it it a displacement, I want it to have the color of the Shader everywhere on the terrain in front of the Shader that fits the slope restriction.
However, if the displacement is too much, the Shader itself creates a slope that is steeper than the restriction, so the color is not applied. How can I fix that? Child layer or something?