Just for fun, not for the competition: at the moment I am creating a 360° movie of this scene. Man, I had to change a lot of things to make it work. I discovered that some of the meshes were faulty and thus flickering, and I had to leave out the force field, because it has a water shader inside the network to create the smooth transitions. The force field looks kind of cool, but doubles rendertimes! Too much for testing purposes. Now I'm struggling a bit with the GI caching.
I'm rendering only at 1280X640 px to make sure I'm still alive when it's done. I loaded a short (heavily flickering) test movie into my phone and watched it with my VR goggles. Now that you realize that the ship is moving, you should be seated even more!!