I cant comment on the displacement issues, but I have had the problems with the water plane before, and the same problem with object distributions. I have just finished working on a scene with a water plane, where placing the cursor on the landscape gave me a height, plug that into the water height and..... nothing. In the end I had to plug in ever decreasing (or was it increasing?
?) heights till the water suddenly came into view. Now I know that lots of displacement on the landscape can "alter" heights from those shown, but my landscape had no displacement applied, and also the farthur away from the camera you get the bigger the difference between the "actual" height and the reported height (isn't that something to d with the curvature of the planet?
??) but I had to alter the height by hundreds of metres, not just a few. Had the same thing with a distribution of trees on a hill jutting out of the water. The water went in at the correct reported height (for a change
) and I wanted my tree distribution to start a bit above the lake. placing the mouse on the preview it turned out that I wanted the distribution to start about 40 m above the water level ( the lake was set to 375m) I set up the population with a distribution shader to controll the min altitude, set that to 420m hit populate now, and got no trees at all, not a sausage
after much fiddling with the min altitude setting, I finally got the population as I wanted it, with the min altitude set to -900m. We are talking 1300m difference between the reported height and the eventual height setting. In the words of Mr Gumby (if your'e a Python fan you'll know who he is
) "BRAIN HURTS.... BRAIN HURTS"
Ta
Miles