In the image map shader, there is the option to select either, position-center or position-lower left. I generally click one or the other and see what happens, so I can decide which may be better any any case. On a vertical surface for some reason, I don't understand what happens. On a flat surface projected down from above I see very clearly what happens and what the differences are.
1) I never understood why there are two options, and why center was not the one option. What is this designed for?
2) On a vertical surface, (when projected through a camera) I feel like I never can anticipate what the result will be, I always have to adjust displacement values and scale and such. And in the case of what I am dong now, I found position lower corner to work, don't know why though since I am using a image I made in PS, and the camera looks like it is where it should be....
Anyway, someone please explain the simple principal of this so I don't feel dumb any more.
I am not having problems really, just want to understand this setting better in case I am not using it to its full potential. Which is funny cuz its simple, but again, just don't know why there are the two options instead of the one.