GI caching for fast camera moves

Started by Hannes, April 07, 2016, 10:53:39 AM

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AP

#15
It certainly looks that way. Who knows?

Matt

Quote from: paq on April 09, 2016, 11:47:09 AM
With the new progressive rendering in T4, is it possible that the GI is computed using an MC brute force method ? (so no more GI sampling prepass at all)  8)

I can neither confirm nor deny that there may or may not be a brute force GI solution coming to Terragen in the next few years.

;)

Matt
Just because milk is white doesn't mean that clouds are made of milk.

AP

#17
 :)


Hannes

 :) :) :)

Btw, not animating the hangar (and the camera) works of course. No GI flicker anymore (one GI cache file every 5th frame, 5 files to blend).
As I wrote the sun is so far away that there was no noticeable shadow movement when the hangar was animated. So in the final comp it should look correct.