Displacement driven colour

Started by mhaze, April 13, 2016, 10:57:57 AM

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mhaze

I expect some of you will have realized this already but displacement can also drive colour. File in file sharing.

Dune

But why so complicated?  If you use the colors of a fractal, you can drive both colors and displacement in other nodes, from the single fractal. And combine those. Or maybe I miss the point of your file....

mhaze

Using the PF  colours doesn't always work as well as using displacement masks.  It's just a different solution - try using to colour the inside of cracks for example.

mhaze

Besides, the fractal warp shader only outputs displacement - does it not?

Dune

Yes, I believe so. In that sense it's an interesting way of putting it together. Here's another way to use a basic color for displacements and colors, to be adjusted and combined however needed. Easy way to color and displace, say, cracks.

mhaze

I tried a similar set up with my file.  In more complex situations(3PFs) I got a messy result,  using displacement to drive colour produced a simpler clearer result.  I guess there's a place for both techniques.

zaxxon

I really appreciate you guys posting and sharing these techniques!

bobbystahr

That's brilliant Ulco, thanks for the visual tute.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: mhaze on April 13, 2016, 10:57:57 AM
I expect some of you will have realized this already but displacement can also drive colour. File in file sharing.

this is a lotta fun, many scenes in this file.....Thanks Mick.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist