I read about this new shader somewhere and forgot it somehow...
First I thought it's a shader, that makes objects invisible, but lets them cast shadows, but this can be achieved by just making the object invisible.
Just tested the shadow catcher shader, and it seems to apply two colours to the object, one where the light hits the object and another one, where it doesn't. There is no falloff, so it looks very rough. No idea yet, how it can be useful...