population on object problem

Started by otakar, May 02, 2016, 01:46:59 PM

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Quote from: Kadri on May 03, 2016, 12:06:21 PM

You can see a test of a basic cube that is rotated 45 degree below.
No matter what you use as object spacing or space variation they are always populated where you see the lines basically in this test.


Thanks to Kadri. So there is not much I can do about it at the moment I guess. So I have to switch to a texture. That will be more difficult, but it is possible.


I tried populating an imported sphere but with the same result; a bird's nest. :'(


Are there are new insights on this topic ?

I currently have the same issue with TG 4.44, seems the problem still exists.


Here are some test renders.
In this case I just rotated the population area around the x-axis by 90, 80, 10 and 0 degrees.
The distribution is ok only for 90 and 0 degrees.