Started by otakar, May 02, 2016, 01:46:59 PM
Quote from: Kadri on May 06, 2016, 01:34:53 PMI tried changing the population angle too but that didn't worked out.Not in my test at least.I just tested a basic sphere OBJ file now. I thought maybe the objects surface features could be attributing to this problem.But no...Even a sphere population gets rowed up(?) when you rotate it in the X or Z axis.Only the Y axis is without any problem like in the tests before.
Quote from: Dune on May 10, 2016, 09:50:41 AMInteresting experiment. I guess Matt will find the culprit from these.Regarding Are the values of the objects "lower" half negative values Terragen does not compute?: I would say so; if you want to populate on the 'underside' of an object, you need to add another population and reverse its location (X=180º)
Quote from: KlausK on May 10, 2016, 08:10:45 AM...- A pre-rotated object imported from LW for example gets populated correctly although not completely. (see attached picture)As soon as you start to rotate the object in Terragen the same populaton error occurs....
Quote from: bobbystahr on May 10, 2016, 09:53:56 AMI think I recall Matt mentioning that TG *drops* objects onto the target object so no there's other way to do the underside.
Quote from: Matt on May 10, 2016, 06:53:45 PMQuote from: bobbystahr on May 10, 2016, 09:53:56 AMI think I recall Matt mentioning that TG *drops* objects onto the target object so no there's other way to do the underside.You can populate on the underside of an object. You do this by rotating the entire population so that it projects in a different direction, instead of downwards. Oshyan gave a demo of it in this video around 54m52s:https://www.youtube.com/watch?v=n7Rp4Go8jLs&feature=youtu.be&t=54m52sMatt