Quote from: Dune on May 10, 2016, 02:11:40 AM
If you load the texture once and take it through a transform shader (or a few), you can get more 'versions' and mix those. Just one load.
There are ways to mix them without overlap too, there was a thread about a nice setup quite a while ago.
I just thought about that after posting my reply. I gave it a try actually and having 6 different rotation values does the trick. Depending on the texture it might become a bit weird or soft in certain places, but I need to do further experiment on that.