Compositing question

Started by ajcgi, May 18, 2016, 12:17:14 pm

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ajcgi

Hi all!

I'm rendering out an environment for compositing with real life footage. My renders are going to a Nuke person.

The elements I've been rendering out don't seem to include a correct surface alpha. I might be missing something, possibly sleep or similar, but I am curious as to what's happening here. The tgSurfAlpha has values I expect to be 0 or 1 but which are 0.7 or similar. The depth is occluding the alpha and I really don't want that.

Surely the default elements can be combined to get an alpha where 0 is the sky and 1 is the ground...
I've done this before so it's driving me mad.

Alex

ajcgi

Quote from: ajcgi on May 18, 2016, 12:17:14 pm
I might be missing something, possibly sleep or similar, but I am curious as to what's happening here.


Ok so I had this checkbox enabled. Fool! :D
Haha! What a pro... ahem.

Oshyan

Glad you were able to resolve it. :)

- Oshyan

bobbystahr

Heh heh, guessing sleep was the culprit there....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

ajcgi

I'm pretty convinced it was too!