Hey folks,
I am having an issue with object displacement (RTO off).
Scrolling through some old thread I learned some tips and tricks but couldn't get an answer to my issue. First let's start with a picture.
[attach=1]
Here the edges of the objects are exploding because there is not offset in the displacement, so everything is displaced upwards. This is a normal behavior.
However when I change my displacement to have a correct offset and fix this issue, this happens:
[attach=2]
The edges are correct, but now something is definitly wrong with the shadows. I tried to see if I could change the shadow bias of something related to the displacement bounds but I couldn't fix it.
The object is correct, vertices, normals, more faces at the edges.... everything looks good. I assume this is normal behavior caused by some limitation in the displacement of imported meshes, as I could remember from reading old threads, but maybe there is a workaround?
Here is the object if anybody wants to take a look
[attach=3]
Cheers!