Day N night cycle

Started by Michelh, June 16, 2016, 12:35:24 PM

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Michelh



I made a small render of a day an night cycle, feedback is always welcome.


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune


mhaze


Michelh

Thank you all, I am reworking this scene to have the camera moving an I will make an other pass later on to place more objs in the scene an get textures on the terrain.

inkydigit

Very cool ,
Look forward to the next one!
J

DocCharly65


Michelh



This is the second version of the scene i feel like it is more complete but i am still working on a new version of it, as always feedback is welcome.

Michelh

Just some info on the next render.
-Better quality
-More clouds an different altitudes and colors.
-More trees and not all the same.
-Longer render 400 frames and different camera position an movement.

Michelh



I will also place it on the animation part of the site with a direct link to here..
As always feedback is more then welcome.. The green spot with nothing will be a small beach .. later on..
the render is not fully done I still have 100 more frames..

luvsmuzik

Very nice!

I am sure however you did that is easier than the old days. My first animation, I manually reset sun position 100 times just to do a sunrise, then pasted frames into moviemaker. Then I found out about camera path editor and learned how to use Terragen scripter, way back when. Frend frend frend, lol

Dune

Nice. One remark; I hope you are not using transparent water? You won't see depth while speeding along and it takes longer to render each frame. If you need the suggestion of seeing underwater, you can always add the terrain colors to a color input of a surface layer (as a basis to the lake), and add a reflective shader as child of that. And some waves by using a no color PF added to the same child input.
You get something like this: