sorry for the duplicate post - but maybe someone can help.
so - say my maya cam exported fbx is at a scale of 100 - keep the geo back and forth at a scale of 1.
if my simple shape is set to a 5000 untit square..
displace a 1x1 plane in mudbox with this 4k vector map - displace with absolute tangent - leave the advanced values at default
limit the displacement value to 5
export said displaced plane back into maya..
try and get that to line up with the exported obj from the terragen file.. scale of ?
16.6 seems to generate the 5000 unit square, but that is off from the terragen exported geo -
17.5 seems to get close..
but there has to be actual accurate values for this.

my original simple shape is 5000 units, with the displacement value left at 2000
my mudbox knowledge is limited -
right now i know my values are off in this chain, as the displaced geo from mudbox and the exported geo from terragen are not matching... even with what feels like an appropriate scale on the mudbox geo.. the displacement height and the exported terragen geo do not line up.
any help appreciated. It would be so great to be able to get cleaner export geo back into maya with this method for holdouts etc.
thanks!
krista