Just a test for animating the helmet with illumination.
The challenge was the movement of the light source because it could not be placed centered with any helmet axis. Unfortunately using illumination on a object part of the helmet didn't cause the light I wanted.
Half day of work then I was satisfied with the light and the movement of the helmet. I found to give a bit movement to the torso as well will give the movement a bit naturality.
Rendering in HD (1280x720) will have to wait a while because my helicopter scene needs more rendertime. I found a catastrophic mistake in an alpha mask (not any more matching the objects) and couldn't find the cause so I had to recreate the tgd and have to rerender some hundred frames...
Hard punishment for not using enough incremental save points
But I like the little helmet experiment... hope you like it too.
I hope the wmv file will work on your pc's.
[attach=1]