camera settings

Started by mogn, June 29, 2016, 04:24:16 AM

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mogn

A surface, with only blue nodes inside, the only red node connected to the planet.
the render is set to 1800*1800 pixels.
What camera should use for a non perspective rendering?

The name is misleading, spirals would be better.

Dune

I think you'd need the ortho camera, where you can set the size.

mogn

hej ulco, this isnt answer my quistion.

Dune

So, what do you want to accomplish then, an image of the spirals? Then you'd have to add the blue node container as a child to a surface layer or the color input or such.

Hetzen

The Orthographic settings are in meters, so make sure your height/width has the correct amount of distance to encapsulate your pattern.

Might be worth plumbing your pattern straight into the planet to really see what's going on.

mogn

Quote from: Hetzen on June 29, 2016, 08:36:01 AM
The Orthographic settings are in meters, so make sure your height/width has the correct amount of distance to encapsulate your pattern.

Might be worth plumbing your pattern straight into the planet to really see what's going on.

What can be more direct:
The displacement (0..2 meters) is fed into the displacement tab of the surface node,
The same is fed into child node of the surface node.

The 62.5 meters display is  just a selected view

The last node of the internal of the blue nodes (total nine nodes) is a "diff scalar" node.

Hetzen

#6
Hrm. Could you plug your blues into the colour input on the surface shader to try and get a visual idea of where your pattern is?

Also where is the grey base colour coming from?

mogn

All the blue nodes (except the get function) are scalar nodes:

v = sin( 7*atan2(z, x))
d = sin(get function)
result = diff(v, d)

The empty display is because I as use to forget the leftmost knob below the preview.

The B&W display is nicer than the colored.


mhaze

Thanks for the .tgd, it will help me better understand how to use those pesky blue nodes.