Started by Prometheus, July 31, 2017, 02:02:52 pm
Quote from: Kadri on August 01, 2017, 04:44:13 pmWants just an email address i think when i tried it just now Bobby. I am not sure too.
Quote from: Prometheus on August 01, 2017, 02:07:09 pm...what bothers me now before any more speed improvements, that is the accuracy of rendering previewer the same as final results, I do not which to tweak and tweak and find a nice sky or sunset then only to render it out and finding it has changed a lot in colors..getting the right sky and colors is so subtle and delicate so it just Has to be completly accurate.
Quote from: Prometheus on August 01, 2017, 02:07:09 pmAnd the next thing I would adress ..is the navigation and value settings, I just imported a transformed procedural terrain from lightwave, and if I haven´t missed anything, is there really no other way of adjusting values than entering manually, no slider shortcut? it would also need to have a sort of scale all values in a set uniformly, as you do in blender by simply selecting them with the mouse and drag, so not to repeat the mistakes of how Lightwave does it, entering each value for x, y, z three times every time you change something, but at least Lightwave has sliders.So getting proper value sliders and control is essential to push terragen to be more proffesional, cause honestly it doesn´t look good with such value controls.
Quote from: Prometheus on August 01, 2017, 02:07:09 pmAnd further that, gizmo move and rotate handles in the viewports they need to be easier to find and acess.
Quote from: Prometheus on August 01, 2017, 02:07:09 pmAnd four quad viewports, good for checking heights of clouds and other objects while viewing a camera viewport.
Quote from: Prometheus on August 01, 2017, 02:07:09 pmAfter that..introduce terrain sculpting..if it´s not there and Ivé missed it.