I'll definitely post the results, and some wips. I think I'm going to try and push myself with this image. It's already changed a bit, in me widdle head, but that's a good thing

One of the primary components of the feature for the image is a willow tree. I've been having a devil of a time making a good one. Today I managed to get a little closer (I've thrown out some of my more ambitious life-paths as logistically unattainable at this time, which opens my weekend up a bit to do things more enjoyable, which means more TG4 time!)
I pulled my Willow V.2 into TG to see how it would go - went pretty well actually! The leaf textures came in fine and the transparency works perfectly (png file w/ alpha). I used PFs to color the rest, to get a fair idea of how it will look.
Unfortunately, it's too scattered for me - I wanted a more robust tree with those almost palm palm looking bunches falling to the ground. I'm not there yet, but if you saw my first efforts (no, no one will EVER see those), this one is a fair step in the right direction.
The two points I proved with this import was:
1) my graphics pipeline works!
2) TG has no issues handling the poly count (didn't think it would, but you never know, being a foreign object so to speak). That means I can take the poly-count up much higher, which should bring me closer to my objective of a Hero Willow.