Trying out the new inputs to fake stones. Tallness modifier and Scale modifier. Using power fractals as the modifier at this point.
This is just one single layer of stones of size two meters. The modifiers give the look of more layers.
This render ended up costing me $350. I burned out the mother board on my computer while rendering it during a heat wave.
I stupidly had five layers of cloud defined, all set at quality 1. With defer atmosphere set on. The pre-rendering stage took 8 hours before any final render buckets started to fill in.
After about 18 hours I had to leave the house to take my sister to the hotel as it was too hot for her at her apartment. It's been muggy and about 90 around here for a few days.
So when I got back home my render was no longer running and my computer would not start. When I took it to the shop and they tried a substitute power supply the mother board literally caught on fire before they could shut it off. So now I'm up and running again and boosted my memory to 16 gig which is all the slots I have.
Oh well, live and learn. I disabled one global layer of cloud, set all the four other cloud layers down to about 0.6 quality, reduced the voxel allocations to a combined total of around 30 meg and backed off on the atmosphere sampling to "only" 64 and got this render in 5 hours, but the pre-render with multiple cloud layers still takes much of the time.
Clearly I need to learn some new rules of thumb for the new cloud system.