There are 2 ways to handle GI caching for large single-image renders distributed across multiple machines. You can either render the entire GI cache on a single machine, which is much easier, but does not take full advantage of multiple machines to render the GI portion, and then simply load this single GI cache on all machines for the final renders of each tile. OR you can render individual GI cache "tiles" on each machine with sequentially numbered file names, and then make *all* these files available to *every* machine and specify the GI cache to load as a file number range, e.g. gicache_%04d.gic, and use "equal blend within range" for the blending setting. The latter approach allows you to distribute the rendering of GI caches across your farm, but is more complicated to manage.
- Oshyan