Back to the roots - in the desert...

Started by DocCharly65, August 27, 2015, 03:47:14 AM

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DocCharly65

Quote from: Flythru on November 27, 2015, 05:35:27 AM
Nice work. On the 4th shot are those modified box woods they look great. Also the ground in the same shot did you use  image projection or shaders. Nice tone, spot on.

Thanks  :) The ground is completely shader based. Many fakestone-shaders limited by many painted shaders.

DocCharly65

#16
BREAKING   NEWS   FROM   THE   DESERT!!!  ***   BB-8 stumbled over a stone and had to brake!   ***   BREAKING   NEWS   FROM   THE   DESERT!!!  ***   BB-8 stumbled over a stone and had to brake!   ***   ;D ;D ;D

[attach=1]



Some other experiments worked nice and at the same time didn't work as good. I wanted to try a speed test with TG4 and in fact I had a speed increasement of about 25-30 %.

Unfortunately something either with my R2 model or with TG4 is not working corect:
Left side TG3   /   right image TG4

[attach=2]  [attach=3]

The animation renders are almost finished with TG3 so it 's not soooo necessary to find the mistake but I will check my model anyway.

AP


mhaze

I've just seen this, Fascinating and stimulating, great work!

bobbystahr

I had an instance of something like that happening and I restarted the BETA and couldn't reproduce it so didn't report it....have you tried that?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

Bobby, I'm not 100% sure but I think I closed terragen and restarted and had the same effect.

Thanks for the suggestion Chris, I'll check ASAP. (Too many new ideas and other TG4 tests  ;D ;)  )

DocCharly65

I hope to get some of my older and longer animation renderjobs finished within the next to weeks.

This one was interupted more than ten times because it runs on my "main TG developing PC"  ;D

[attach=1]

It's completely built in TG3 then I loaded it into TG4 and set the starburst effect.
Untill now I found no other way to get rid of flickering near light sources and TG4-based clouds.
Anyway I would have to rerender almost two year of renderjobs, if I want to upgrade all my aimations to the new clouds...


... and yes... the ducks seem to be everywhere now... strange!!!  ??? ::) :o :o 8)

Oshyan

If you're creating the scene in TG3 then you're using the old clouds, and that would be why they don't flicker. The new clouds do not use the normal GI system and are not affected by GI Caching, so you need to use the GI settings for clouds to reduce flickering.

- Oshyan

DocCharly65

Thanks Oshyan. I think you mean this settings, right?:
[attachimg=1]


In the last beta I tested settings up to sequence quality x4. In fact the flickering was reduced a bit but near a light source (sun) it was still there and render times exploded. In regions far from the sun flickering was gone.

In the new Beta I had no time yet to do experiments so it can be that it works better.

Oshyan

Yes, that's the setting I mean. We are still working on improving the performance of the new cloud system for animation.

- Oshyan

DocCharly65

Take your time, Oshyan. At the moment I found an animation where I need that flickering... easier than to animate light source's strenth  ;)