Curly Sue's

Started by Dune, August 11, 2016, 09:43:25 AM

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Dune

'Waves' sounds so ordinary  ;)

Anyway, with some gain nodes and some vector displacement a pretty good curve can be made, but I'm not there yet (at all). Foam is now based on height, as there are no masks to be gained from this (again different) setup.

j meyer

 :) Now that's very promising.

mhaze


Rumburak


DannyG

#4
Many have been attempting this for the better part of 10 years now, This is a Monumental Break through right here! Congratulations is in order ^^
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luvsmuzik

----~~~)))))~~~~~~~))))~~~~~~~)))))~~~~))~~~~))~~~~~~~~~~~~~~~
Stunning!

Hetzen

Looks really good !!!!

Dune

Thanks guys. The curlies can never really break into themselves of course (it's all one paperthin planet surface), but the amount of curl can likely be steered by 'something', perhaps the distance to shore, or height. But first I'd have to make this so there's masks to be had. If I want to displace the rolling tops (bubbly and foamy), there's a problem.
What we really need for this to work globally is a vector displacement shader where the vector can be derived from coastal shape/height.

DocCharly65

Great and interesting project, Ulco - and promising start!  :)

Mr_Lamppost

Looks interesting, I've not done anything with vector displacement will have to investigate.
Smoke me a kipper I'll be back for breakfast.