Still something quite elusive, and I get the feeling I'm doing something wrong. So, a few questions about this: does the altitude offset input need a compute terrain, or an XYZ shader, or is a line straight off the displaced terrain enough? Or does it need conversion to a greyscale mask (possibly stretched in Y)? So, what is steering the offset?
And whatever I do to the fuction multiplier (10-2000), nothing changes, neither in V3, nor V2 clouds. Depth modulator works alright, that's not the problem.