Quote from: Dune on August 27, 2016, 08:23:35 AM
It's just the internal grass population, with ground colors fed into the default shader through a transform shader set to world position. The grass object itself with X and Z reduced to 50%, blade length 0.5 or so, less blades (3000), and slightly sunk. And rotated with terrain.
Thanks for sharing your settings, I don't remember when I last used the internal grass but spent some time earlier using your settings as a starting point and got good results. The only thing I couldn't reproduce was the lighting so I eventually gave up and downloaded your example. Should have thought of the over bright diffuse in the default shader