Started by René, September 03, 2016, 07:51:02 AM
QuoteThere is no difference Rene, I was just saying that the slight red color that is on the bottom of your clouds did not look realistic to me. But then I saw some real clouds with that same effect. - Oshyan
Quote from: TheBadger on September 08, 2016, 06:24:01 AMIm depressed now.
Quote from: Grassynoel on September 10, 2016, 02:20:05 PMRene, fantastic work man.Looking at your posts on the Mesa, I would like to know how you sharpened up the corners of the rock. Your original 2D height field has rounded sides yet the final has wonderfully crisp vertical corners and edges.Glenn
Quote from: René on September 13, 2016, 07:55:04 AMIt's like Oshyan said; all of the displacements are procedural textures on top of the height field. I used vertically streched Voronoi for the main large displacements. I added a little warp too.You could of course use (stretched)fake stones too.
Quote from: Grassynoel on September 24, 2016, 03:58:19 AMRene,How do you put noise through a voronoi pattern like that? I have been trying for days.Any clues would be appreciated.Glenn
Quote from: René on September 25, 2016, 03:35:09 AMQuote from: Grassynoel on September 24, 2016, 03:58:19 AMRene,How do you put noise through a voronoi pattern like that? I have been trying for days.Any clues would be appreciated.GlennA Voronoi 3D diff scaler(blue node) was used. I found a few clip files on this forum and combined them(without really understanding what i was doing.)I hope this will put you in the right direction.