Columnar rock structures.

Started by mhaze, September 01, 2016, 07:54:38 AM

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masonspappy

Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes.  :D

bobbystahr

Quote from: j meyer on September 01, 2016, 11:52:38 AM
Promising progress.  8)

Play some blue notes in the meantime Bobby. ;)

groan...good one...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Sounds like Matt requested a .tgc or a .tgd of this in post 15, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

Quote from: masonspappy on September 01, 2016, 03:15:10 PM
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes.  :D

Great experiments, great renders - and great comment!  ;D ;D

DannyG

New World Digital Art
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AP

That looks to be some fantastic rock. Good job on the results.

luvsmuzik

Because I am very old school and have the time, I had to recreate this rather than just modify it. Below is the "bare bones" columnar rocks, blue nodes and all. I did this so as not to get those annoying error messages about the trees, because I don't have those. haha
You can all laugh when I tell you it took me all day yesterday to do this, then finally found my error in my twist and shear shader where I left x value at 1.
Found out where noise is in functions, learned to create a group in variations, found the difference in scalar and vector constants....list goes on and on.
Thanks again for this share.

mhaze


ajcgi

Quote from: masonspappy on September 01, 2016, 03:15:10 PM
Quote from: mhaze on September 01, 2016, 11:26:21 AM
It's basically simple, just vertically stretched noise and a bit of strata!
Great! And thank you for not using blue nodes.  :D

Embrace the blue!  ;)

bobbystahr

Quote from: luvsmuzik on September 02, 2016, 07:57:52 AM
Because I am very old school and have the time, I had to recreate this rather than just modify it. Below is the "bare bones" columnar rocks, blue nodes and all. I did this so as not to get those annoying error messages about the trees, because I don't have those. haha
You can all laugh when I tell you it took me all day yesterday to do this, then finally found my error in my twist and shear shader where I left x value at 1.
Found out where noise is in functions, learned to create a group in variations, found the difference in scalar and vector constants....list goes on and on.
Thanks again for this share.

I guess this was a successful share as you seemed to have learned a bunch working thru it...nice....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

@BobbyStahr I am no longer asking myself....where in the heck is surface layer_1_1_1_1_1_1_1_1_1_1...
Duh...copy paste does that as you add a new layer or whatever, haha. I get less dangerous by the minute. :)


DocCharly65

Congratulations, you have obviously much better discipline than me  ;)
Your learning results are getting better and better!