Shader question

Started by luvsmuzik, September 21, 2016, 09:38:19 AM

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luvsmuzik

This is a shader surface layer question.
When adding a new surface layer to a scene, restricted altitude, slope, etc....if you want to add a FSS to that layer, is it better to add it as a child of that layer or just make new surface layer for it?  If added as a child of that layer does it keep the same restrictions as the original or is independent?
I am watching discussion elsewhere about this subject today with interest as I had similar problems with trying to keep the stones color and displacement independent. I try to read the WIKI help, but find examples easier to follow. Thanks in advance.

Dune

Everything added as child (or color, or displacement) to a restrictive surface layer is restricted in the same way. Also if you add a new surface layer (with fake stones) as child to said surface layer.
A new surface layer after the first won't have those restrictions, so that would be best for adding the FSS as child to if you don't want the restrictions.