This is a shader surface layer question.
When adding a new surface layer to a scene, restricted altitude, slope, etc....if you want to add a FSS to that layer, is it better to add it as a child of that layer or just make new surface layer for it? If added as a child of that layer does it keep the same restrictions as the original or is independent?
I am watching discussion elsewhere about this subject today with interest as I had similar problems with trying to keep the stones color and displacement independent. I try to read the WIKI help, but find examples easier to follow. Thanks in advance.