This little image uses The Density fractal from the Distribution shader I used for the palms to Displace the terrain in a Surface layer...neato trick. The palm tree is
[ provided by Nobiax.
Absolutely free to use or to modify in any kind of work (personal, commercial or else).
Give me a link of the result at
nobiax.deviantart.com (from the read me) ]
and I modified it and made it into a .tgo cuz he said I could. Likely can't see it here so I'll post it to Renderosity as he likely goes there as I recognize the handle.
I've attached the .tgd if any one is curious. Just add your own palm/whatever pop at my Coordinates, and attach my Distribution shader to it and delete my pop, in that order.
Likely more boredom stuff till Tuesday as we have a Thanksgiving Long Weekend in effect and as the guy who built my box has a family I'm leaving him stress free weekend till it's over...I haven't even posted to him about it yet as I've been mainly music- ing and that's real time.
Actually I need a break like this more often.
only 800x450 as that's my test size.