Procedural Planets V 2.0 tech demo showcase from Star Citizen

Started by Shigawire, October 13, 2016, 11:38:18 PM

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Shigawire

So this game that has the record for most crowdfunded, now at 128 million USD from pure crowdfunding... has gotten to a milestone much earlier than anyone anticipated. They've gotten to a biome-based procedural planet tech, which is also editable.
They've gotten very far in their heavily modified CryEngine, now unofficially dubbed "StarEngine." Many of the original Crytek developers joined the Star Citizen team back in 2013-2014. They have spent a long time to create the base tech, for example converting the positional space of the engine to 64 bit vector math. And a lot of other stuff... but it's finally paying off.

Semi-scripted (but real time) demo of a scenario



Showing off the planet-editing tools (probably more relevant to Terragen community :D )

Matt

Just because milk is white doesn't mean that clouds are made of milk.

AP

I just discovered this the other night and was going to post this here and I have to admit, this is rather impressive. To add, quite a significant crowdfunding effort.    8)

Dune

Holy cow, that's a different ballgame. Work to do, Matt!  ;)

Oshyan

I was one of the first backers, when they were still on Kickstarter. It's been some years since but they're finally starting to show some really impressive stuff in the last 6 months or so. Matt and I both watched this vid recently and it's definitely pretty amazing. I hadn't actually seen the editing tech one yet, but just watching it now. If anyone is going to be doing this I'm glad it's Chris Roberts, of Wing Commander (game, not movie :D ) fame. A man with real vision. A bit crazy maybe, but definitely a visionary. And it's heartening that thousands of people also have seen the potential in that vision, enough to make it start to become reality...

- Oshyan

AP


Shigawire

Quote from: Oshyan on October 14, 2016, 03:26:28 AM
I was one of the first backers, when they were still on Kickstarter. It's been some years since but they're finally starting to show some really impressive stuff in the last 6 months or so. Matt and I both watched this vid recently and it's definitely pretty amazing. I hadn't actually seen the editing tech one yet, but just watching it now. If anyone is going to be doing this I'm glad it's Chris Roberts, of Wing Commander (game, not movie :D ) fame. A man with real vision. A bit crazy maybe, but definitely a visionary. And it's heartening that thousands of people also have seen the potential in that vision, enough to make it start to become reality...

- Oshyan

Hear, hear! :D And maybe there could be some potential for semi-production quality renders from this kind of real time system in the future? I don't know. But they've certainly unlocked some vast potential in Cryengine now. The sky's literally the limit. And I'm a proud backer as well, from as early as 2012. I've poured a lot of money into this over the years. For the ships of course, but also because I need excuses to keep supporting them. So it goes hand-in-hand.

Cool to hear you are also Star Citizens. :D

TheBadger

Pretty sweet! Looks like the kinda game you can really escape life into. Saw a starwars vr ad yesterday, I would guess star citizen would work great in VR too.
It has been eaten.

ajcgi

Oh I had to see this...
I'm still at the 'I wonder what's over that hill?' stage of No Man's Sky.
This truly takes procedural stuff up a gear. Amaaaazing.
I wonder what's over there...

archonforest

I just heard the HW specs that is required :o
Well I will not play this one for a looong time >:(
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd